That's Not My Neighbor

THAT'S NOT MY NEIGHBOR - TRUST NO ONE BEHIND THE DOOR

That's Not My Neighbor is a psychological horror simulation game that puts you in a quiet but terrifying job: guarding the entrance of an apartment building where not everyone is human. Instead of action or combat, the game focuses on observation, logic, and decision-making under pressure. One wrong choice can let a monster inside.

What makes this game stand out is its slow-burning tension. Fear does not come from jump scares alone, but from doubt, responsibility, and the feeling that something is always slightly off.

A Dark Setting Inspired by 1950s Paranoia

The game takes place in 1955, inside a small apartment building during a time of fear and secrecy. You work as a doorman for the Department of Doppelganger Detection (D.D.D.), a fictional organization created to stop inhuman copies from replacing real people.

Every day, residents arrive at the entrance asking to be let in. Some are normal neighbors. Others are doppelgangers-creatures that imitate humans but often make small mistakes. The retro setting, old documents, and muted colors strengthen the unsettling atmosphere and make every interaction feel suspicious.

GAMEPLAY - CHECK, COMPARE, DECIDE

Your job is simple on paper but stressful in practice. Each visitor presents documents and claims to be a resident. You must decide what to do.

During each encounter, you will:

  • Check ID cards, photos, names, and apartment numbers
  • Compare information with resident lists
  • Watch facial details, posture, and behavior
  • Decide to allow entry, deny access, or call D.D.D.

The challenge comes from subtle inconsistencies. A wrong date, an extra tooth, strange eyes, or nervous answers may reveal the truth. However, rejecting a real person is also dangerous.

Controls and Interaction

The game uses simple mouse-based controls:

  • Click to inspect documents and faces
  • Press buttons to approve, deny, or report visitors
  • Navigate files and tools from your desk
  • The simplicity keeps the focus on thinking, not reflexes.

Why Players Enjoy That's Not My Neighbor

  • Unique horror gameplay based on logic, not combat
  • Strong setting that supports tension and immersion
  • Short sessions that remain intense from start to finish
  • High replay value due to random visitors and outcomes

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